Dimraeth Races: 8 Advertised, 3 Playable at Early Access Launch
The store says 8 races, but Dimraeth Early Access ships fewer. How the advertised roster differs from the launch list, and what race choice actually changes.
Dimraeth advertises eight races × six classes = 48 Archetypes. That is the full-release target, not today’s menu. Early Access launched with three races: Human, Minotaur and Elf. You do not have to piece that list together yourself — the 2026-09-15 Early Access launch announcement spells it out. The developer also says a new race or class lands roughly every four months.
Race is not just a face. Your race and class form one fixed pairing, that pairing decides your Archetype, each Archetype has its own skill tree and playstyle, and races bring their own abilities and spells.
Advertised scope versus launch scope
| Item | Official statement | Status |
|---|---|---|
| Races at full release | 8 | The store page and official site say so; the roster itself is unpublished |
| Classes at full release | 6 | Same |
| Combinations | 48 Archetypes, each with its own skill tree | Store page |
| Added in Early Access | Elf | 2026-09-02 developer announcement |
| Playable before launch | Human, Minotaur | Official site Races section, with full write-ups |
| Playable at launch | 3: Human, Minotaur, Elf | Listed directly in the 2026-09-15 Early Access launch announcement |
| Cadence | Roughly one new race or class every four months | Developer reply on r/dimraeth |
Two things get mixed up here. The store page and official site describe the finished scope; launch opened with three races. The 2026-09-02 announcement added Elf, players kept asking how many they could actually pick, and the developer answered in the 2026-09-15 launch announcement with the line 3 races and classes (Elf, Minotaur and Human). What is still missing is the full eight-race roster.
One more easy misreading: the official site’s Races section shows only Minotaur and Human. Those are the two with full write-ups, not the only two in the game.
The three launch races
| Race | What the developer has confirmed | What is still unpublished |
|---|---|---|
| Human | Known for ingenuity and adaptability, the most populous race in Mirkea; they thrive in diverse environments and contribute significantly to the realm’s culture and technology | What their racial ability actually does, and its numbers |
| Minotaur | Seven to ten feet tall, with a bull’s head and curved horns that can grow several feet long; the developer stresses intelligence and strategic thinking — not just warriors, but skilled at tactics and problem-solving | What their racial ability actually does, and its numbers |
| Elf | Confirmed as a new playable race on 2026-09-02, and named alongside Human and Minotaur in the 2026-09-15 launch announcement | No character write-up on the official site; abilities, growth curve and exclusive spells have no first-party source |
Three races paired with six planned classes gives 48 Archetypes, each with its own skill tree and playstyle. Launch also has only three classes, covered in classes and the skill tree. Pick the playstyle you want first, then let the class direction cover the gaps.
What race choice actually changes
Race is not a few stat points. It forms a fixed pairing with your class:
- Archetype and skill tree. The store page says each pairing has its own skill tree and playstyle. Your race therefore decides part of which build you can walk into, rather than handing you a small bonus.
- Racial abilities. The official site lists distinct racial abilities for each race.
- Racial spells. The store page says “your race and class offer their own spells”. Add the universal magic from crafted spellbooks, and they all compete for the same five slots.
- Attribute gates. A spell needs the attributes before you can equip it, so race also shapes where your attribute points go.
Choosing your first race
- Start with the problem you want to solve. Front-line pressure, elemental burst, or something stealthier with more mobility?
- Check whether the abilities fit. With only three launch races, experimenting is cheap: pick the one you want to play and let the class cover the rest.
- Check spell gates last. If a specific spell matters to you, work out the attributes it needs before you commit.
This order follows the mechanics the developer has published. It is not an official recommendation chart, and no official race ranking or “best combination” list exists.
Player speculation, clearly labelled
A community list circulating online proposes Human, Elf, Dwarf, Minotaur, Centaur, Golem, Fairy, Troll and Griffon, and some posts say the game has six races rather than eight. None of it has an official source. The developer’s stated figure is eight races with no roster published. Treat those as guesses — planning your character around them will mislead you.
Tracking changes
- The in-game character creation screen is the authoritative answer for what you can play right now.
- New content appears in the Steam news hub as dated developer announcements.
- Day-to-day replies and patch notes live in the official Discord.
- A third-party wiki race table without a cited official source should not be trusted.
Sources: Steam store page “Create Your Archetype”, Mudtek’s official website Races section, the 2026-09-02 Early Access content announcement, the 2026-09-15 Early Access launch announcement (launch races and classes), developer replies on r/dimraeth about the release cadence, and the store-page wording quoted in the Steam discussion “Full list of races/classes?”.
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