Dimraeth Characters & Races

Dimraeth Classes & Skill Tree: 6 Planned, 3 at Early Access Launch

Dimraeth advertises 6 classes and 48 Archetypes, but Early Access ships Brawler, Magician and Shadow. How the skill tree works and how to pick your first class.

9/14/2026 Dimraeth Wiki Editorial Team Last updated: 9/19/2026
Dimraeth character progression scene with pixel-art heroes and build choices
Mudtek official website artwork

Dimraeth advertises six classes which combine with eight races into 48 Archetypes, each with its own skill tree and playstyle. The three launch classes are Shadow, Brawler and Magician, listed in the 2026-09-15 Early Access launch announcement. The developer says a new class or race arrives roughly every four months. The part that matters when choosing is that your class supplies half your spell pool. Class spells, racial spells and crafted spellbook magic all compete for five slots, and every spell has an attribute requirement you have to meet.

Planned scope versus launch scope

ItemOfficial statementStatus
Classes at full release6Stated on the store page and official site; roster unpublished
Combinations48 ArchetypesEach with its own skill tree
Added in Early AccessShadow2026-09-02 developer announcement
Fully described by the developerMagician, BrawlerOfficial site Classes section
Playable at launch3: Shadow, Brawler, MagicianListed in the 2026-09-15 Early Access launch announcement
CadenceRoughly one new class or race every four monthsDeveloper reply on r/dimraeth

The launch list is official now. The 2026-09-15 launch announcement writes 3 races and classes (Elf, Minotaur and Human) and (Shadow, Mage, and Brawler). The third class shows up as Magician on the official site and Mage in that announcement. Shadow and Brawler are spelled the same in both. This page uses the official site’s Magician, and notes the announcement’s Mage for anyone searching that spelling.

Where the official information currently stops

The developer has published very different amounts of detail for the three classes. This table is the whole of it: Magician and Brawler have full descriptions, Shadow has a name.

ClassOfficial descriptionStill unknown
Magician (written as Mage in the launch announcement)Wields elemental magic to enhance combat, blending spells with weapon strikes to control the battlefield; can summon fire, frost or lightning and adapts tactics to enemy weaknesses, combining arcane power with martial precisionSpell list, numbers, growth curve
BrawlerA close-combat specialist combining weapon strikes with feral, instinctive techniques; excels at grappling, swift attacks and unpredictable movement, lightly armoured and agile, relying on relentless stamina and cunning to overwhelm foesSpecific skills, damage types, weapon options
ShadowThe 2026-09-02 announcement confirms it as a new Early Access classSkills, attributes, playstyle — officially, nothing

Shadow having only a name matters for planning. If you want to play a shadow route at launch, you will have to try it in game. Any “shadow works best as X” claim has nothing behind it right now.

The state of the skill tree and attributes

  • Early Access officially “includes a working skill tree and attribute system”, so the system is playable rather than a stub.
  • The 2026-09-02 announcement lists a skill tree overhaul in this update cycle, meaning the structure itself is still changing.
  • The full release plans to extend the late-game skill and equipment ceiling.
  • The structure is unannounced: node count, tiers, whether branches unlock conditionally, and whether you can respec are all unpublished.

How the tree is layered should be taken from official statements only: the developer confirms it exists and is being overhauled in this cycle. A community post described it as three trees in one, but that post is not fully available to verify, so it is not treated here as confirmed. Once the game is live, the character screen is the definitive answer.

How class choice shapes your five spells

This is the most concrete effect of picking a class:

  1. Class spells: each class has its own pool.
  2. Racial spells: your race contributes its own, so the same class plays differently across races.
  3. Universal magic: obtained through spellbooks your stronghold NPCs craft from monster and boss materials. These usually mirror the creature the materials came from and unlock as the main story advances.
  4. Attribute requirements: every spell has a gate.
  5. Five slots: however many you collect, you enter combat with five, so the real decision is the loadout.

One practical conclusion: put attribute points toward the thresholds that unlock the spells you want, rather than spreading them evenly.

Picking your first class

With only three launch options the choice is cheap, so pick the problem you want solved:

  • Front-line pressure, grappling and repositioning: that is the Brawler’s official description.
  • Elemental control, switching damage types to enemy weaknesses: that is the Magician’s.
  • Interested in Shadow: the only verifiable fact is that it is new. Until the developer publishes something, any build advice is speculation.

The developer has never published a class ranking or tier list, so “best class” discussions have no reliable basis in the launch build.

What the developer has not answered

  • The full six-class roster;
  • Skill tree node structure, tiers and unlock conditions;
  • Whether attribute or skill points can be reset;
  • Per-class spell lists and numbers;
  • Shadow’s skills and identity.

Until those are published, any specific list or number is player speculation — not something to base a purchase or a character plan on.

  • Steam store page “Create Your Archetype” and spell sections
  • Mudtek’s official website Classes section
  • the 2026-09-02 Early Access content announcement
  • the 2026-09-15 Early Access launch announcement (launch races and classes)
  • developer replies on r/dimraeth about cadence
  • the spell system devlog on Mudtek’s official YouTube channel
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